<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Alien Orbital Assault Devlog - itch.io</title><link>https://kc00l.itch.io/alien-orbital-assault</link><description>One boss. One ship. Five lives. How many cycles will it take?</description><item><guid>https://kc00l.itch.io/alien-orbital-assault/devlog/1515852/slow-mo-baby</guid><title>Slow-mo baby!</title><link>https://kc00l.itch.io/alien-orbital-assault/devlog/1515852/slow-mo-baby</link><pubDate>Wed, 06 May 2026 15:15:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog v0.1.4 Two big gameplay shifts and a pickup overhaul: Charge-based focus slow-mo: focus mode now drains/recharges a meter instead of being free — pick your moments. Player config, time-scale...</p>]]></description></item><item><guid>https://kc00l.itch.io/alien-orbital-assault/devlog/1514580/all-your-inputs-are-belong-to-us</guid><title>All your inputs are belong to us</title><link>https://kc00l.itch.io/alien-orbital-assault/devlog/1514580/all-your-inputs-are-belong-to-us</link><pubDate>Tue, 05 May 2026 16:04:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Update 0.1.3 TLDR: controls can be customized! - fix: clamp floating text to playfield - added: slow-mo effect when player is hit - changed: require hold confirm button for destructive menu actions (p...</p>]]></description></item><item><guid>https://kc00l.itch.io/alien-orbital-assault/devlog/1509179/more-space-to-unleash-new-weapons</guid><title>More space to unleash new weapons!</title><link>https://kc00l.itch.io/alien-orbital-assault/devlog/1509179/more-space-to-unleash-new-weapons</link><pubDate>Sun, 03 May 2026 15:57:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MDUxNjA5LnBuZw==/400x224%23c/Nh1gV1.png"/><p>Devlog: Version 0.1.2 Released: 2026-05-03 Fixed Input Icon Mapping: Resolved a persistent coordinate shift in the keyboard-&amp;-mouse_sheet_double atlas. Corrected vertical flipping logic to match the K...</p>]]></description></item><item><guid>https://kc00l.itch.io/alien-orbital-assault/devlog/1508161/new-marquee-graphics-more</guid><title>New marquee graphics &amp; more</title><link>https://kc00l.itch.io/alien-orbital-assault/devlog/1508161/new-marquee-graphics-more</link><pubDate>Sat, 02 May 2026 17:23:14 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MDM0MDc0LnBuZw==/400x224%23c/YcjAGn.png"/><p>This update was centered on making the game feel cleaner, clearer, and more intentional both during play and in the spaces around combat. A lot of work went into UI polish, visual consistency, and pos...</p>]]></description></item><item><guid>https://kc00l.itch.io/alien-orbital-assault/devlog/1507177/one-boss-no-waves-no-regrets</guid><title>One boss, no waves, no regrets</title><link>https://kc00l.itch.io/alien-orbital-assault/devlog/1507177/one-boss-no-waves-no-regrets</link><pubDate>Fri, 01 May 2026 17:28:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>My first real shoot &#039;em up — what went right, what didn&#039;t, and where it&#039;s going next What this was, and what it wasn&#039;t I&#039;ve shipped games before. I&#039;ve done jams before. But this was genuinely my fir...</p>]]></description></item></channel></rss>