<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Beat2r Devlog - itch.io</title><link>https://kc00l.itch.io/beat2r</link><description>Maze. Beat. Repeat</description><item><guid>https://kc00l.itch.io/beat2r/devlog/1527334/the-jukebox-the-debug-screen-that-shipped</guid><title>The Jukebox: the debug screen that shipped</title><link>https://kc00l.itch.io/beat2r/devlog/1527334/the-jukebox-the-debug-screen-that-shipped</link><pubDate>Mon, 18 May 2026 21:01:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #3: a tuning UI that earned its own scene on the title menu. I never set out to build a Jukebox. I set out to A/B-test the music progression curves without playing levels. The thing that result...</p>]]></description></item><item><guid>https://kc00l.itch.io/beat2r/devlog/1527323/the-dev-tools-that-shipped-beat2r-in-two-weeks</guid><title>The dev tools that shipped Beat2r in two weeks</title><link>https://kc00l.itch.io/beat2r/devlog/1527323/the-dev-tools-that-shipped-beat2r-in-two-weeks</link><pubDate>Mon, 18 May 2026 20:50:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #2: tooling as a force multiplier on a one-person team. Beat2r is built by one person. The math on that is brutal. Two weeks, four enemy types with distinct AI, a four-stem dynamic music system...</p>]]></description></item><item><guid>https://kc00l.itch.io/beat2r/devlog/1527305/from-pac-man-to-beat2r</guid><title>From Pac-Man to Beat2r</title><link>https://kc00l.itch.io/beat2r/devlog/1527305/from-pac-man-to-beat2r</link><pubDate>Mon, 18 May 2026 20:38:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #1: the arcade-remake spine of a rhythm maze game. I spent two weeks arguing with a 45-year-old game. Pac-Man kept winning, so I changed the rules. Beat2r is what we agreed on: same maze, same...</p>]]></description></item></channel></rss>