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Devlog
Submission to AI Browser Game Jam 2
Alien Orbital Assault
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Devlog
Slow-mo baby!
May 06, 2026
by
Fifth Layer Studio
Devlog v0.1.4 Two big gameplay shifts and a pickup overhaul: Charge-based focus slow-mo: focus mode now drains/recharges a meter instead of being free — pick your moments. Player config, time-scale...
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All your inputs are belong to us
May 05, 2026
by
Fifth Layer Studio
Update 0.1.3 TLDR: controls can be customized! - fix: clamp floating text to playfield - added: slow-mo effect when player is hit - changed: require hold confirm button for destructive menu actions (p...
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More space to unleash new weapons!
May 03, 2026
by
Fifth Layer Studio
#scale, #icons, #weapons
Devlog: Version 0.1.2 Released: 2026-05-03 Fixed Input Icon Mapping: Resolved a persistent coordinate shift in the keyboard-&-mouse_sheet_double atlas. Corrected vertical flipping logic to match the K...
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New marquee graphics & more
May 02, 2026
by
Fifth Layer Studio
#polish, #ui, #meta
This update was centered on making the game feel cleaner, clearer, and more intentional both during play and in the spaces around combat. A lot of work went into UI polish, visual consistency, and pos...
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One boss, no waves, no regrets
May 01, 2026
by
Fifth Layer Studio
My first real shoot 'em up — what went right, what didn't, and where it's going next What this was, and what it wasn't I've shipped games before. I've done jams before. But this was genuinely my fir...
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