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Alien Orbital Assault

Alien Orbital Assault

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Devlog

  • Slow-mo baby!
    May 06, 2026 by Fifth Layer Studio
    Devlog v0.1.4 Two big gameplay shifts and a pickup overhaul: Charge-based focus slow-mo: focus mode now drains/recharges a meter instead of being free — pick your moments. Player config, time-scale... Continue reading
  • All your inputs are belong to us
    May 05, 2026 by Fifth Layer Studio
    Update 0.1.3 TLDR: controls can be customized! - fix: clamp floating text to playfield - added: slow-mo effect when player is hit - changed: require hold confirm button for destructive menu actions (p... Continue reading
  • More space to unleash new weapons!
    May 03, 2026 by Fifth Layer Studio#scale, #icons, #weapons
    Devlog: Version 0.1.2 Released: 2026-05-03 Fixed Input Icon Mapping: Resolved a persistent coordinate shift in the keyboard-&-mouse_sheet_double atlas. Corrected vertical flipping logic to match the K... Continue reading
  • New marquee graphics & more
    May 02, 2026 by Fifth Layer Studio#polish, #ui, #meta
    This update was centered on making the game feel cleaner, clearer, and more intentional both during play and in the spaces around combat. A lot of work went into UI polish, visual consistency, and pos... Continue reading
  • One boss, no waves, no regrets
    May 01, 2026 by Fifth Layer Studio
    My first real shoot 'em up — what went right, what didn't, and where it's going next What this was, and what it wasn't I've shipped games before. I've done jams before. But this was genuinely my fir... Continue reading
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