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Devlog
Submission to Game-like Jam - Pac-Man
Beat2r
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Devlog
The Jukebox: the debug screen that shipped
May 18, 2026
by
Fifth Layer Studio
Devlog #3: a tuning UI that earned its own scene on the title menu. I never set out to build a Jukebox. I set out to A/B-test the music progression curves without playing levels. The thing that result...
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The dev tools that shipped Beat2r in two weeks
May 18, 2026
by
Fifth Layer Studio
Devlog #2: tooling as a force multiplier on a one-person team. Beat2r is built by one person. The math on that is brutal. Two weeks, four enemy types with distinct AI, a four-stem dynamic music system...
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From Pac-Man to Beat2r
May 18, 2026
by
Fifth Layer Studio
Devlog #1: the arcade-remake spine of a rhythm maze game. I spent two weeks arguing with a 45-year-old game. Pac-Man kept winning, so I changed the rules. Beat2r is what we agreed on: same maze, same...
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