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Beat2r

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Devlog

  • The Jukebox: the debug screen that shipped
    May 18, 2026 by Fifth Layer Studio
    Devlog #3: a tuning UI that earned its own scene on the title menu. I never set out to build a Jukebox. I set out to A/B-test the music progression curves without playing levels. The thing that result... Continue reading
  • The dev tools that shipped Beat2r in two weeks
    May 18, 2026 by Fifth Layer Studio
    Devlog #2: tooling as a force multiplier on a one-person team. Beat2r is built by one person. The math on that is brutal. Two weeks, four enemy types with distinct AI, a four-stem dynamic music system... Continue reading
  • From Pac-Man to Beat2r
    May 18, 2026 by Fifth Layer Studio
    Devlog #1: the arcade-remake spine of a rhythm maze game. I spent two weeks arguing with a 45-year-old game. Pac-Man kept winning, so I changed the rules. Beat2r is what we agreed on: same maze, same... Continue reading
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