First one out!


I finally made it! I submitted my first complete (ahem...) game on my very first game jam, Godot Wild Jam.

I'm a senior web developer and a passionate gamer since the age of 6 and I've been dabbling in game development for a couple of years. I must admit I never finished a game before and I must say make a game from scratch in 9 days when you have a full time job was really hard...

Making all the art, choose sounds, write blurbs of text as well as writing a piece of scalable code (if I ever decide to complete the game after the jam)... it's hard.

I'm really happy because I've learnt a ton of new stuff. I really liked creating a puzzle game even if it's really a barebone experience and very far from the excellent Papers Please. I have a lot of ideas about how to expand the game mechanics, make the game visually attractive and make it as challenging as PP.

Some details about the game:

  • The title soundtrack is from the audiohero service.
  • The background is a hand drawn black and white picture converted to pixel art and roughly colored. I plan to add some shaders effect to make it alive!
  • The gatekeeper is an interpretation of "The Thinker" sculpture by Auguste Rodin with a custom made pixel art cape (and very ugly...)
  • As for the senses icons, I've created those directly in Aseprite by taking inspiration from drawing tutorials on body parts.
  • The visitor's silhouettes come from a single rough template which I then modified to account for different body morphologies. I could add animations and morphing into the real shape of some of the more exotic visitors.
  • About the code, I have decided to make it open source with a MIT license. Feel free to fork it, use it, modify it :)
  • About the idea itself, the "unseen" game jam theme had initially inspired me to make a turn-based roguelike game with a permanently blind protagonist and deaf enemies. I still have code parts in the github repo (my bad...). I wanted something more appealable to the general public, even if I haven't taken the time to make it more accessible... next time I'll do better.

I don't expect high votes, it's still something a little bit more polished than a prototype, but in the end this was a great experience. I hope I have the energy to do it again next month and then the next, and the next...

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