The Gatekeeper's Insight
The Gatekeeper's Insight
Step into the heightened senses of Kaelen, Veridia's blind guardian, in a unique blend of perception and consequence.
In The Gatekeeper's Insight, you stand as the vigilant protector of Veridia's grand gate, tasked with sifting through the countless visitors seeking entry into your bustling city. But Kaelen is no ordinary gatekeeper; blinded long ago during a massive cataclysm, his remaining senses have sharpened to a supernatural degree.
This isn't a stealth game – it's a game of unseen detection. Use Kaelen's extraordinary gifts – psychic energy, scent, thermal signatures, hearing, and even heightened sensitivity to vibrations – to peel back the layers of deception. Every visitor holds a unique "sensory signature," and it's your job to decipher the honest merchant from the hidden smuggler, the weary traveler from the clandestine assassin, or even the unnerving presence of an ancient vampire.
Key Features:
- Master Your Senses: Activate and combine your unique abilities, spending Focus to reveal increasingly detailed layers of information about each individual.
- Uncover Hidden Truths: Discern subtle discrepancies in sensory profiles to expose hidden intentions, contraband, and dangerous secrets.
- Consequential Choices: Decide who enters, who is denied, and who gets detained for further interrogation. Every decision impacts the city's safety and your reputation.
- Dynamic Progression: Unlock new "visitors profiles" as you expose new threats and unravel a larger narrative of conspiracy unfolding within and beyond Veridia's walls.
Can you trust your senses when the unseen dangers are so subtle? Your vigilance is all that stands between Veridia and chaos.
Made for the 82th Godot Wild Jam with the theme "Unseen" and the wildcard "Report Card".
Status | Prototype |
Platforms | HTML5 |
Release date | 77 days ago |
Author | kc00l |
Genre | Puzzle, Simulation |
Made with | Aseprite, Godot, Audacity |
Tags | Singleplayer |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | High-contrast |
Development log
- First one out!77 days ago
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